Beat by Beat: Diseño de un Juego de Ritmo para el Cribado de la Dislexia
DOI:
https://doi.org/10.32870/recibe.v13i3.372Palabras clave:
Cribado de Dislexia, Videokuegos Rítmicos, Diseño Centrado en el UsuarioResumen
La dislexia, un trastorno del lenguaje, afecta las habilidades de lectura, escritura y ortografía de los niños a pesar de una instrucción adecuada en el aula. La detección temprana es crucial para mitigar los efectos adversos de la detección tardía. La dislexia también afecta las tareas de sincronización precisa, incluidas las habilidades rítmicas esenciales para la lectura. Este estudio explora el potencial de los juegos serios que incorporan ritmos para detectar la dislexia, aprovechando la sincronización natural de las habilidades rítmicas observadas en los movimientos corporales. Los juegos de ritmo existentes no abordan con precisión las dificultades relacionadas con la dislexia, ya que carecen de datos de rendimiento relevantes y un diseño centrado en el usuario. Nuestra investigación tiene como objetivo diseñar un juego de plataformas de desplazamiento lateral en 2D, integrando actividades rítmicas establecidas para identificar a los niños en riesgo de dislexia e involucrarlos en el juego. Un equipo multidisciplinario colabora en esta iniciativa, que incluye neuropsicólogos, musicoterapeutas y diseñadores de juegos. Utilizando la metodología Design Thinking, nos centramos en identificar composiciones musicales efectivas, mecánicas de juego, dinámicas y elementos visuales que mejoren la experiencia de juego para los niños con dislexia y respalden la detección temprana de la dislexia.Citas
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