Building an ontological modeling mechanism for virtual cities - Construcción de un mecanismo de modelado ontológico para ciudades virtuales
DOI:
https://doi.org/10.32870/recibe.v5i2.58Keywords:
Ontology, Knowledge Management, Virtual City, Simulation, Voronoi-diagram, Delaunay-triangulationAbstract
Modeling of cities is certainly a challenge. Most of this complexity is caused by the significant number of variables, as well as the vast manifestation for their ranks. Diverse efforts have been conducted by different researchers, in order to achieve powerful representations. Some of these efforts are aimed at graphical representation, some others are aimed at functionality. Present effort is aimed at the scaffolding support for the representation and, eventually, functionality of virtual cities. Such infrastructure would support current and future efforts devoted to populating virtual cities with agents showing different behaviors and roles. These agents would be active and concrete elements in cities, such as pedestrians, cars or drivers, and some others would be dynamic synthetic-elements, such as traffic lights or drawbridges. These agents will populate the city model and manifest in future efforts from this research; current effort is mainly focused in the production of cities’ infrastructure. The generation and representation of a virtual city is, per se, a significant challenge. This paper focuses in such challenge.Resumen: El modelado de ciudades es ciertamente desafiante. La mayor causa de esta complejidad es el significativo número de variables, así como la vastedad en la manifestación de sus rangos. Diversos esfuerzos han sido realizados por diferentes investigadores con el fin de lograr representaciones contundentes. Algunos de estos esfuerzos se han orientado a la representación gráfica y algunos otros a la funcionalidad. El presente esfuerzo está orientado al andamiaje que soporta la representación y, eventualmente, la funcionalidad de ciudades virtuales. Tal infraestructura soportaría los esfuerzos actuales y futuros dedicados a poblar la ciudades virtuales con agentes que muestren diferentes comportamientos y roles. Estos agentes serían elementos activos y concretos en la ciudades, tales como automóviles o conductores, y otros serían elementos sintéticos – dinámicos tales como semáforos o puentes levadizos. Estos agentes poblarán el modelo de ciudad y se manifestarán en futuros emprendimientos de esta misma investigación; el trabajo actual se enfoca principalmente a la producción de la infraestructura de la ciudad. La generación y representación de la ciudad virtual es, per se, un esfuerzo desafiante. Este artículo se enfoca en tal esfuerzo.Palabras clave: Ontología, Gestión del Conocimiento, Ciudad Virtual, Simulación, Diagrama de Voronoi, Triangulación de Delaunay.References
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