Redesigning Emotion4Us: A video game for supporting emotional awareness of people with intellectual disabilities

Authors

  • Andrea Rivas Gómez Universidad Autónoma de Baja California, México
  • Antonio Ramos Gonzalez Universidad Autónoma de Baja California, México
  • Marisela Hernández Lara Universidad Autónoma de Baja California, México
  • Brayan Ivan Perez Ventura Universidad Autónoma de Baja California, México https://orcid.org/0009-0001-0969-3734
  • Ana I. Martínez García Centro de Investigación Científica y de Educación Superior de Ensenada, México.
  • Karina Caro Universidad Autónoma de Baja California, México https://orcid.org/0000-0003-2868-9885

DOI:

https://doi.org/10.32870/recibe.v14i3.467

Keywords:

Emotional Awareness, Intellectual disabilities, Serious games

Abstract

Emotional awareness is crucial for social-emotional growth, as it facilitates self-regulation, enhances social skills, and promotes over- all well-being. However, for people with intellectual disabilities, under- standing and managing emotions can be difficult. Studies show that se- rious video games can help develop these skills, mainly by teaching new concepts while entertainment is a secondary goal, often using gamifica- tion strategies. Although some research highlights their benefits, these games are not explicitly designed to promote emotional awareness. Emo- tion4Us is a serious video game designed to promote emotional aware- ness in individuals with intellectual disabilities, utilizing positive stimuli to reinforce desired behaviors based on self-determination theory and the MDA (Mechanics, Dynamics, and Aesthetics) framework. This paper dis- cusses the redesign and shares results from two validation sessions with psychotherapists and special education teachers, focusing on the game’s potential and areas for improvement. We conclude with a discussion of future work and a reflection on the requirements for a successful imple- mentation of the video game.

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Published

2026-01-13 — Updated on 2026-06-21

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How to Cite

Gómez, A. R., Gonzalez, A. R., Hernández Lara, M., Perez Ventura, B. I., Martínez García, A. I., & Caro, K. (2026). Redesigning Emotion4Us: A video game for supporting emotional awareness of people with intellectual disabilities. ReCIBE, Electronic Journal of Computing, Informatics, Biomedical and Electronics, 14(3), L2–12. https://doi.org/10.32870/recibe.v14i3.467 (Original work published January 13, 2026)