Lessons Learned from Literature: Best Practices in Designing Mechanics for Different Video Game Genres

Authors

  • jose luis david Bonilla Carranza Universidad de Guadalajara https://orcid.org/0000-0002-8690-4865
  • Jose Esteban Hernandez De Leon Universidad de Guadalajara, Centro Universitario De Ciencias De La Salud
  • Veronica Camacho Santillan Universidad de Guadalajara, Centro Universitario de Ciencias Exactas e Ingenierías
  • Erendira Alvarez Tostado Martinez Universidad de Guadalajara, Centro Universitario De Los Valles
  • Erick Jorge Roberto Guerrero Muñoz Universidad de Guadalajara, Centro Universitario De Los Valles

DOI:

https://doi.org/10.32870/recibe.v14i3.478

Keywords:

Game Mechanics Design, Dynamic Aesthetic Mechanics, Game Balance, Player Progression, Literature Maps

Abstract

Abstract. This article conducts a systematic mapping of the literature on video game mechanics design, aiming to identify the most recurrent and effective best practices applied across different genres. Based on the analysis of academic and professional sources, it highlights the contributions of theoretical frameworks such as MDA (Mechanics, Dynamics and Aesthetics), Schell's Tetrad, and recent proposals focused on player experience. The study organizes the lessons learned according to the main genres (platformers, puzzle games, RPGs, strategy, action-adventure, among others), pointing out common patterns and specific recommendations. Among the main findings are the importance of designing clear core mechanics, promoting meaningful choices, balancing risk and reward, and adapting progression and feedback to the player's profile. Finally, a synthesis of cross-cutting best practices is offered as a guide for designers, as well as an overview of gaps in the literature that can guide future research.

Author Biography

jose luis david Bonilla Carranza, Universidad de Guadalajara

José Luis David Bonilla. Estudiante  del Doctorado en Ciencias de la Electrónica y la Computación,  Maestría en Tecnologías de la Información, actualmente labora como profesionista en el departamento de TI de CFE, Zona Reforma y Profesor del Departamento de Ciencias Computacionales, donde imparte materias como gráficas por computadora, programación para Internet, simulación para computadoras, Hipermedia, entre otras, es Co-Fundador de Innovusweb,  creador de comunidades como Taban.mx donde se especializa en la ingeniería de los videojuegos, Inventores.mx comunidad de makes en cucei UDG,  siendo un entusiasta en el uso de blender, siendo un especialista en la creación de interfaces gráficas, e Internet de las cosas también es programador de videojuego actualmente trabajando en BlackLion Fantasy y divulgador de movimiento del software libre. Sus hobbies  videojuegos retros  y el cine.

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Published

2026-01-30

How to Cite

Bonilla Carranza, jose luis david, Jose Esteban Hernandez De Leon, J. E. H. D. L., Veronica Camacho Santillan, V. C. S., Erendira Alvarez Tostado Martinez, E. A. T. M., & Erick Jorge Roberto Guerrero Muñoz, E. J. R. G. M. (2026). Lessons Learned from Literature: Best Practices in Designing Mechanics for Different Video Game Genres. ReCIBE, Electronic Journal of Computing, Informatics, Biomedical and Electronics, 14(3), L7–11. https://doi.org/10.32870/recibe.v14i3.478