Lessons Learned from Literature: Best Practices in Designing Mechanics for Different Video Game Genres
DOI:
https://doi.org/10.32870/recibe.v14i3.478Keywords:
Game Mechanics Design, Dynamic Aesthetic Mechanics, Game Balance, Player Progression, Literature MapsAbstract
Abstract. This article conducts a systematic mapping of the literature on video game mechanics design, aiming to identify the most recurrent and effective best practices applied across different genres. Based on the analysis of academic and professional sources, it highlights the contributions of theoretical frameworks such as MDA (Mechanics, Dynamics and Aesthetics), Schell's Tetrad, and recent proposals focused on player experience. The study organizes the lessons learned according to the main genres (platformers, puzzle games, RPGs, strategy, action-adventure, among others), pointing out common patterns and specific recommendations. Among the main findings are the importance of designing clear core mechanics, promoting meaningful choices, balancing risk and reward, and adapting progression and feedback to the player's profile. Finally, a synthesis of cross-cutting best practices is offered as a guide for designers, as well as an overview of gaps in the literature that can guide future research.References
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