Roboto: Path to Justice. An Educational Video Game for Children's Self-Protection in Judicial Contexts.
DOI:
https://doi.org/10.32870/recibe.v15i1.504Keywords:
Serious Game, Educational Video Game, Gamification, Child Protection, Access to Justice, Preventive EducationAbstract
Child violence in Mexico remains a persistent social issue, particularly in the state of Yucatán. In response to this situation, initiatives such as the Tribunales Amigables platform have been developed to promote access to justice for children and adolescents through educational resources and video games. Within this context, Roboto: Path to Justice is proposed as part of the platform: a high-quality 2D educational serious game designed to teach principles of self-protection, recognition of risky situations, the development of support networks, and understanding of the judicial process. Additionally, the game seeks to foster trust in authority figures and provide basic knowledge of the procedures required to file a report.References
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