Gamified Learning Ecosystems for Early Cognitive Development

Integrating EQ and IQ Through Digital Play-Based Interventions

Authors

  • Brandon Alejandro Ponce Aragón Centro Universitario de Ciencias Exactas e Ingenierías

DOI:

https://doi.org/10.32870/recibe.v14i3.459

Keywords:

Gamification, Emotional intelligence, Educational technology, Cognitive development, Early childhood education

Abstract

Traditional early education approaches, often fails to address a very important part of emotional (EQ) and intellectual intelligence (IQ), which is the holistic development of said concepts in young learners. This document presents a very comprehensive framework for gamified ecosystems that systematically and reliably integrate EQ and IQ development through evidence and data based digital interventions. Market Analysis shows the educational gaming sector will grow considerably from 6.89B to 10.7B by 2027, we examine how gamification principles can enhance cognitive development in children aged 4-12. Our research synthesizes Kolb’s experiential learning theory with contemporary gamification strategies, analyzing a set of diverse learner personas and their developmental needs. I proposed and worked on a theoretical Gamified Cognitive Development Framework GCDF for short, that addresses the identified gap between traditional education and the growing demand for a comprehensive, tech-enabled learning solutions. While established frameworks like MDA (Hunicke et al., 2004) provide systematic approaches to game design and Flow theory (Csikszentmihalyi, 1990) explains optimal engagement states, neither addresses the systematic integration of cognitive and emotional development within culturally-adapted educational contexts. The framework uses measurable learning outcomes, adaptive game mechanics, and tailor-made learning paths that should cater to different learning styles and capabilities while maintaining educational rigor. Preliminary results based on a small set of data in Australian families with children varying from 2-16 years old children indicate that properly designed gamified interventions can indeed improve concept retaining, and complex concept learning while also develop critical thinking along with emotional regulation, and social skills essential to personal life success.

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Published

2026-01-14

How to Cite

Ponce Aragón, B. A. (2026). Gamified Learning Ecosystems for Early Cognitive Development: Integrating EQ and IQ Through Digital Play-Based Interventions. ReCIBE, Electronic Journal of Computing, Informatics, Biomedical and Electronics, 14(3), L5–8. https://doi.org/10.32870/recibe.v14i3.459