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Vol. 13 No. 3 (2024): Special
Vol. 13 No. 3 (2024): Special
DOI:
https://doi.org/10.32870/recibe.v13i3
Published:
2024-12-04
Full Issue
PDF (Español (España))
Special
Gamification to assist processes in software engineering: a tertiary study
Naissa Maique, Raúl Antonio Aguilar Vera, Antonio Armando Aguileta Güemez, Julio César Díaz Mendoza
E1-16
PDF (Español (España))
Rockin’ the Subsurface: Learning Geophysics with ‘Electromagnetic Odyssey’
Katya Alvarez-Molina, Diego Ruiz-Aguilar, Luis Romero Ramos, Guillermo Sánchez Basoco, Alejandro Méndez González
E2-9
PDF
Development of an intelligent agent capable of playing a fighting video game
Alan Alberto Montes Perez, Aurora Torres Soto, Maria Dolores Torres Soto
E3-8
PDF (Español (España))
Validation of the Emotions&Care App: A Mobile Application for Supporting Mental Health of College Students
Jose Armando Alvarado Loaiza, Pedro David Guevara Rodriguez, Karen Lucia Garcia Ramirez, Sherlyn Haydee Hernandez Chavez, Diego Alberto Pimentel Lopez, Hector Zatarain-Aceves, Karina Caro
E4-12
PDF
Beat by Beat: Designing a Rhythm Game for Screening Dyslexia
Katya Alvarez-Molina, Juan Martínez-Miranda, Ana Martínez-García, Karina Caro
E5-10
PDF
The Future of Gaming: How Artificial Intelligence is Revolutionizing the Industry
Dariana, Michel Lopez-Franco, David Bonilla Carranza, Carlos Lopez-Franco, Lilibet Lopez-Franco
E6-10
PDF
Supporting the cognitive development of individuals with intellectual disabilities through a video game for emotional regulation
Marisela Hernández-Lara, Karina Caro, Ana Isabel Martínez-García
E7-11
PDF
Silabateando: A Mobile Application for Playful Literacy Instruction for Children with ASD Attending the Bambú Classroom at ITSX
Alejandro Hernández Hernández, María Salomé Alejandre Apolinar, Gloria Elizabeth Hernández Retama, Virginia Lagunes Barradas, Hugo Amores Pérez
E8-10
PDF (Español (España))
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